Clothing, beyond the basics...
I'm a game modder and for awhile now I've been completely stumped on how I should go about doing this. I am trying to make clothing meshes from one character fit another character in a different game. I suspect it would be a lot more simple if the character was male, but this is a female. It is incredibly difficult to match the geometry of the breasts just by manual moving/scaling, especially since the piece of cloth I am working with is relatively low poly in comparison to the body. So I've been looking for tutorials on how to work with clothing, but almost all of them are for making cloths from scratch and general beginner stuff. If anyone has any ideas or could give some tutorial recommendations that I should check out that may help me with this, please let me know. Thanks in advance. I wish I could help, but we deal mostly with Architectural and mechanical modeling and rendering. Not much character modeling or animation being done here.
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