[ARX]随点画了N边形,请问怎么得到这个N边形的面积
随点画了个N边形,请问怎么得到这个N边形的面积,好象可以通过这种方法得到:AcDbPolyline * pPline ;
double area=0;
pPline->getArea(area);
acutPrintf("\n面积为 %.3f\n",area);
可是我不知道如何添加?(加了几次了都取不到面积 很郁闷 )
#include
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ads_point pt1;
AcGePoint3d pt;
int NodeNumCount;
void area()
{
int i=0;
acedGetPoint(NULL,"\n请选择起始点:",asDblArray(pt));
do {
acedGetPoint(asDblArray(pt),"\n拾取下一点:",asDblArray(pt));
AcDbLine *pLine=new AcDbLine(pt,pt);
AcDbBlockTable *pBlkTable2;
acdbHostApplicationServices()->workingDatabase()
->getSymbolTable(pBlkTable2, AcDb::kForRead);
AcDbBlockTableRecord *pBlockTableRecord;
pBlkTable2->getAt(ACDB_MODEL_SPACE, pBlockTableRecord,
AcDb::kForWrite);
pBlkTable2->close();
AcDbObjectId lineId=AcDbObjectId::kNull;
pBlockTableRecord->appendAcDbEntity(lineId, pLine);
pBlockTableRecord->close();
pLine->close();
changepoint(pt1,pt);//转换点的类型
changepoint(pt1,pt);//转换点的类型
i++;
NodeNumCount=i;//取得边数
}
while((Equal_Points (pt1, pt1))==0);//起始点=终点时结束循环
}
int Equal_Points (const ads_point p1, const ads_point p2) //判断两点是否为同一点
{
// 指定误差范围
const ads_real Equality_Margin = (ads_real)0.0001;
int c ;
for (c = X ; cEquality_Margin)
{return (0) ;}
}
{
AcDbLine *pLine=new AcDbLine(pt,pt);
AcDbBlockTable *pBlkTable2;
acdbHostApplicationServices()->workingDatabase()
->getSymbolTable(pBlkTable2, AcDb::kForRead);
AcDbBlockTableRecord *pBlockTableRecord;
pBlkTable2->getAt(ACDB_MODEL_SPACE, pBlockTableRecord,
AcDb::kForWrite);
pBlkTable2->close();
AcDbObjectId lineId=AcDbObjectId::kNull;
pBlockTableRecord->appendAcDbEntity(lineId, pLine);
pBlockTableRecord->close();
pLine->close();
return (1) ;
}
}
void changepoint(ads_point& ads_pt,AcGePoint3d acge_pt) //AcGePoint3d转换成ads_point类型
{
double x=acge_pt;
double y=acge_pt;
double z=acge_pt;
ads_pt=x;
ads_pt=y;
ads_pt=z;
} 把多边形变成N个三角形,然后用海伦公式计算就可以了
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