旋转参考
嘿伙计们,我试着用3个点旋转一个物体,我想知道你能解决这个问题吗-
; Rotate Reference Test
(defun C:test ( / o bp sp dp )
(and
(setq o (car (entsel "\nSelect object to rotate: ")))
(setq o (vlax-ename->vla-object o))
(setq bp (getpoint "\nSpecify base point for rotation: "))
(setq sp (getpoint "\nSpecify source point: " bp))
(not (grdraw bp sp 2 1))
(setq dp (getpoint "\nSpecify dest point: " bp))
; (vlax-invoke o 'Rotate ..?)
)
(princ)
) ; Rotate Reference Test
(defun C:test ( / o bp sp dp )
(and
(setq o (car (entsel "\nSelect object to rotate: ")))
(setq o (vlax-ename->vla-object o))
(setq bp (getpoint "\nSpecify base point for rotation: "))
(setq sp (getpoint "\nSpecify source point: " bp))
(not (grdraw bp sp 2 1))
(setq dp (getpoint "\nSpecify dest point: " bp))
(vla-Rotate o (vlax-3D-point bp) (- (angle bp dp) (angle bp sp)))
)
(princ)
) 谢谢李!
我试图模拟对齐,通过4个点定义2个段和一个要移动和旋转的对象。
现在它工作了! 不客气!
此选项已作为标准旋转命令的一部分提供,但是。。。
Command: rotate
Current positive angle in UCS:ANGDIR=counterclockwiseANGBASE=0
Select objects: 1 found
Specify base point:
Specify rotation angle or Reference] <0>: 是的,我知道-我只是想把一些命令调用切换到activex(修改旧例程)。 只是一个提示:旋转方法的基点在WCS中表示。
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