MK2 Grenade - Work In Progress
Hey Guys..I am trying to model a MK2 Grenade, and I wish I got more time coz I usually dedicate time for this after my work around 2-3 hours and I hope to finish the final render and submit this to the Project Challenges section. And now, I'm almost done with the modeling part, its now time for the texture and materials. I need your advice what is the best approach to texture this?Do I need to start the Checker Mapping first?Below is the final model of my own version of MK2 Grenade:Thanks in Advance! Cheers!
Yes, you will need to UV Unwrap your model for texturing. There are lots of free tutorials online that cover UV mapping: https://www.google.com/#q=studio+max+uv+unwrap
Thanks for the links Spittle. This will be helpful and give me more opportunity to learn especially that procedural texture mapping technique.. Im still a beginner in texturing that's why this might take some time for me.I'll read on about the links you posted to get some ideas. Cheers! Nice progress so far. It's usually handy to find reference photographs and that gives you something to aim for, then it's a case of figuring out best way to acheive that result - and it also gives you a bit of a benchmark to gauge your progress.
Re scripts - once they're installed, look for the script with 'UI' or 'script lister' (cant remember but its something along those lines). Run that and that will give you an interface for the rest. '
Thanks Spittle.. I agree. Reference photographs helps a lot, you can easily imagine the concept of model & textures. Re Script-I'll try it. I'm just using the "Run Script", maybe I'm not doing the right way to use it. Regards
This is informative..Ill take note of this..Thanks again! Regards
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