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发表于 2022-7-5 19:10:17 | 显示全部楼层
 
 
 
Storing the enames makes more sense than an (ssget) call.  Well done as always !  -David
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发表于 2022-7-5 19:11:07 | 显示全部楼层
 
Thanks David
 
 
Excellent to hear!
 
 
I'm not sure why the two programs would yield  different results, as the process of determining a duplicate point is  essentially following the same method in both programs (rounding X &  Y to a given tolerance and querying the result against an association  list); my code uses a tolerance of 0.001 defined at the top of the code,  whereas David's prompts the user for the tolerance, therefore, did you  use the same tolerance when testing both programs?
 
Lee
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发表于 2022-7-5 19:16:36 | 显示全部楼层
Sorry I got late for the answer.
 
Tolerance was predefined as 0.001 at David's code and shown in the command box. When prompted i just pressed enter. I tried typing 0.001 and ended up with the same result.
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发表于 2022-7-5 19:20:13 | 显示全部楼层
Tharwat just for your info you can set rules in CIV3d when triangulating to make the surface and the obvious one is a Z must be more than 0.0 so no need to add extra code. Obviously you can go negative when surveying below sea level.
 
When our guys survey a retaining wall they take top and bottom two points on top of each other but they make sure they are a few mm apart so not true vertical then can have a breakline top and bottom and they do not cross.
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发表于 2022-7-5 19:23:50 | 显示全部楼层
Interesting.  Can you post a sample dwg ?
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发表于 2022-7-5 19:28:28 | 显示全部楼层
Sure.
 
These are the points of a corrider surface from another local CAD program.
DupPoints.DWG
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发表于 2022-7-5 19:30:32 | 显示全部楼层
That is weird.  Using a similar approach as Lee. I get 1234 entities on the new layer ( 107 duplicates )
 
  1. [b][color=BLACK]([/color][/b]defun c:maxz-dps [b][color=FUCHSIA]([/color][/b]/ ln lc f ss i en ed pt rp z fl[b][color=FUCHSIA])[/color][/b] [b][color=FUCHSIA]([/color][/b]setq ln [color=#2f4f4f]"NEW1"[/color] lc 1[b][color=FUCHSIA])[/color][/b] [b][color=FUCHSIA]([/color][/b]while [b][color=NAVY]([/color][/b]tblsearch [color=#2f4f4f]"LAYER"[/color] ln[b][color=NAVY])[/color][/b]        [b][color=NAVY]([/color][/b]setq lc [b][color=MAROON]([/color][/b]1+ lc[b][color=MAROON])[/color][/b] ln [b][color=MAROON]([/color][/b]strcat [color=#2f4f4f]"NEW"[/color] [b][color=GREEN]([/color][/b]itoa lc[b][color=GREEN])[/color][/b][b][color=MAROON])[/color][/b][b][color=NAVY])[/color][/b][b][color=FUCHSIA])[/color][/b] [b][color=FUCHSIA]([/color][/b]initget 6[b][color=FUCHSIA])[/color][/b] [b][color=FUCHSIA]([/color][/b]setq f [b][color=NAVY]([/color][/b]getdist [color=#2f4f4f]"\nPoint Value Tolerence :   "[/color][b][color=NAVY])[/color][/b][b][color=FUCHSIA])[/color][/b] [b][color=FUCHSIA]([/color][/b]or f [b][color=NAVY]([/color][/b]setq f 0.001[b][color=NAVY])[/color][/b][b][color=FUCHSIA])[/color][/b] [b][color=FUCHSIA]([/color][/b]and [b][color=NAVY]([/color][/b]setq ss [b][color=MAROON]([/color][/b]ssget '[b][color=GREEN]([/color][/b][b][color=BLUE]([/color][/b]0 . [color=#2f4f4f]"POINT"[/color][b][color=BLUE])[/color][/b][b][color=GREEN])[/color][/b][b][color=MAROON])[/color][/b][b][color=NAVY])[/color][/b]      [b][color=NAVY]([/color][/b]setq i 0[b][color=NAVY])[/color][/b]      [b][color=NAVY]([/color][/b]while [b][color=MAROON]([/color][/b]setq en [b][color=GREEN]([/color][/b]ssname ss i[b][color=GREEN])[/color][/b][b][color=MAROON])[/color][/b]             [b][color=MAROON]([/color][/b]setq ed [b][color=GREEN]([/color][/b]entget en[b][color=GREEN])[/color][/b]                   pt [b][color=GREEN]([/color][/b]cdr [b][color=BLUE]([/color][/b]assoc 10 ed[b][color=BLUE])[/color][/b][b][color=GREEN])[/color][/b]                   rp [b][color=GREEN]([/color][/b]list [b][color=BLUE]([/color][/b]round [b][color=RED]([/color][/b]car pt[b][color=RED])[/color][/b] f[b][color=BLUE])[/color][/b]                            [b][color=BLUE]([/color][/b]round [b][color=RED]([/color][/b]cadr pt[b][color=RED])[/color][/b] f[b][color=BLUE])[/color][/b][b][color=GREEN])[/color][/b]                    z [b][color=GREEN]([/color][/b]caddr pt[b][color=GREEN])[/color][/b][b][color=MAROON])[/color][/b]             [b][color=MAROON]([/color][/b]cond [b][color=GREEN]([/color][/b][b][color=BLUE]([/color][/b]not [b][color=RED]([/color][/b]assoc rp fl[b][color=RED])[/color][/b][b][color=BLUE])[/color][/b]                    [b][color=BLUE]([/color][/b]setq fl [b][color=RED]([/color][/b]cons [b][color=PURPLE]([/color][/b]list rp z en[b][color=PURPLE])[/color][/b] fl[b][color=RED])[/color][/b][b][color=BLUE])[/color][/b][b][color=GREEN])[/color][/b]                   [b][color=GREEN]([/color][/b][b][color=BLUE]([/color][/b]> z [b][color=RED]([/color][/b]nth 1 [b][color=PURPLE]([/color][/b]assoc rp fl[b][color=PURPLE])[/color][/b][b][color=RED])[/color][/b][b][color=BLUE])[/color][/b]                    [b][color=BLUE]([/color][/b]setq fl [b][color=RED]([/color][/b]subst [b][color=PURPLE]([/color][/b]assoc rp fl[b][color=PURPLE])[/color][/b] [b][color=PURPLE]([/color][/b]list rp z en[b][color=PURPLE])[/color][/b] fl[b][color=RED])[/color][/b][b][color=BLUE])[/color][/b][b][color=GREEN])[/color][/b][b][color=MAROON])[/color][/b]             [b][color=MAROON]([/color][/b]setq i [b][color=GREEN]([/color][/b]1+ i[b][color=GREEN])[/color][/b][b][color=MAROON])[/color][/b][b][color=NAVY])[/color][/b][b][color=FUCHSIA])[/color][/b] [b][color=FUCHSIA]([/color][/b]princ [b][color=NAVY]([/color][/b]strcat [color=#2f4f4f]"\nMoving Points To Layer "[/color] ln[b][color=NAVY])[/color][/b][b][color=FUCHSIA])[/color][/b] [b][color=FUCHSIA]([/color][/b]foreach p fl    [b][color=NAVY]([/color][/b]setq ed [b][color=MAROON]([/color][/b]entget [b][color=GREEN]([/color][/b]nth 2 p[b][color=GREEN])[/color][/b][b][color=MAROON])[/color][/b][b][color=NAVY])[/color][/b]    [b][color=NAVY]([/color][/b]entmod [b][color=MAROON]([/color][/b]subst [b][color=GREEN]([/color][/b]cons 8 ln[b][color=GREEN])[/color][/b] [b][color=GREEN]([/color][/b]assoc 8 ed[b][color=GREEN])[/color][/b] ed[b][color=MAROON])[/color][/b][b][color=NAVY])[/color][/b][b][color=FUCHSIA])[/color][/b] [b][color=FUCHSIA]([/color][/b]prin1[b][color=FUCHSIA])[/color][/b][b][color=BLACK])[/color][/b][color=#8b4513];;VVA[/color][b][color=BLACK]([/color][/b]defun round [b][color=FUCHSIA]([/color][/b]num prec[b][color=FUCHSIA])[/color][/b] [b][color=FUCHSIA]([/color][/b]* prec [b][color=NAVY]([/color][/b]if [b][color=MAROON]([/color][/b]minusp num[b][color=MAROON])[/color][/b]             [b][color=MAROON]([/color][/b]fix [b][color=GREEN]([/color][/b]- [b][color=BLUE]([/color][/b]/ num prec[b][color=BLUE])[/color][/b] 0.5[b][color=GREEN])[/color][/b][b][color=MAROON])[/color][/b]             [b][color=MAROON]([/color][/b]fix [b][color=GREEN]([/color][/b]+ [b][color=BLUE]([/color][/b]/ num prec[b][color=BLUE])[/color][/b] 0.5[b][color=GREEN])[/color][/b][b][color=MAROON])[/color][/b][b][color=NAVY])[/color][/b][b][color=FUCHSIA])[/color][/b][b][color=BLACK])[/color][/b]
 
 
-David
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