以下内容将为每个选定实体指定伪随机颜色:
- ([color=BLUE]defun[/color] c:3dcol ( [color=BLUE]/[/color] i s )
- ([color=BLUE]if[/color] ([color=BLUE]setq[/color] s ([color=BLUE]ssget[/color] [color=MAROON]"_:L"[/color] '((0 . [color=MAROON]"3DSOLID"[/color]))))
- ([color=BLUE]repeat[/color] ([color=BLUE]setq[/color] i ([color=BLUE]sslength[/color] s))
- ([color=BLUE]vla-put-color[/color] ([color=BLUE]vlax-ename->vla-object[/color] ([color=BLUE]ssname[/color] s ([color=BLUE]setq[/color] i ([color=BLUE]1-[/color] i)))) (LM:randrange 1 255))
- )
- )
- ([color=BLUE]princ[/color])
- )
- [color=GREEN];; Rand - Lee Mac[/color]
- [color=GREEN];; PRNG implementing a linear congruential generator with[/color]
- [color=GREEN];; parameters derived from the book 'Numerical Recipes'[/color]
- ([color=BLUE]defun[/color] LM:rand ( [color=BLUE]/[/color] a c m )
- ([color=BLUE]setq[/color] m 4294967296.0
- a 1664525.0
- c 1013904223.0
- $xn ([color=BLUE]rem[/color] ([color=BLUE]+[/color] c ([color=BLUE]*[/color] a ([color=BLUE]cond[/color] ($xn) (([color=BLUE]getvar[/color] 'date))))) m)
- )
- ([color=BLUE]/[/color] $xn m)
- )
- [color=GREEN];; Random in Range - Lee Mac[/color]
- [color=GREEN];; Returns a pseudo-random integral number in a given range (inclusive)[/color]
- ([color=BLUE]defun[/color] LM:randrange ( a b )
- ([color=BLUE]fix[/color] ([color=BLUE]+[/color] a ([color=BLUE]*[/color] (LM:rand) ([color=BLUE]-[/color] b a -1))))
- )
- ([color=BLUE]vl-load-com[/color]) ([color=BLUE]princ[/color])
以上随机数函数来自我的网站。 |