我制作了一些脚本来处理实体。
前三种方法有效,但第三种方法无法使用meshsnmooth将实体转化为网格。
有人能帮忙吗?
- SOLIDS ERASE
- (
- (setvar "qaflags" 1)
- (setq SolidsErase (ssget "X" '((0 . "3dsolid"))))
- (command "ERASE" SolidsErase "")
- (setvar "qaflags" 0)
- )
- SOLIDS OFFSET BASE POINT
- (
- (setvar "qaflags" 1)
- (setq SolidsOffset (ssget "X" '((0 . "3dsolid"))))
- (command "MOVE" SolidsOffset "" "0,0,0" "5,5,0")
- (setvar "qaflags" 0)
- )
- SOLIDS OFFSET DISPLACEMENT
- (
- (setvar "qaflags" 1)
- (setq SolidsOffset (ssget "X" '((0 . "3dsolid"))))
- (command "MOVE" SolidsOffset "" "" "2,2,2")
- (setvar "qaflags" 0)
- )
- SOLIDS TO MESH
- (
- (setq SolidsToMesh (ssget "X" '((0 . "3dsolid"))))
- (command "MESHSMOOTH" SolidsToMesh "")
- )
谢谢 |