尝试以下程序:
- ([color=BLUE]defun[/color] c:b90r ( [color=BLUE]/[/color] a f i k s )
- ([color=BLUE]setq[/color] a ([color=BLUE]/[/color] [color=BLUE]pi[/color] 2.0))
- ([color=BLUE]if[/color] ([color=BLUE]setq[/color] s ([color=BLUE]ssget[/color] [color=MAROON]"_:L"[/color] '((0 . [color=MAROON]"INSERT"[/color]))))
- ([color=BLUE]progn[/color]
- ([color=BLUE]initget[/color] [color=MAROON]"X Y Z"[/color])
- ([color=BLUE]if[/color] ([color=BLUE]=[/color] [color=MAROON]"Z"[/color] ([color=BLUE]setq[/color] k ([color=BLUE]getkword[/color] [color=MAROON]"\nChoose Block Rotation Axis [X/Y/Z] <X>: "[/color])))
- ([color=BLUE]setq[/color] f
- ([color=BLUE]lambda[/color] ( l [color=BLUE]/[/color] r )
- ([color=BLUE]setq[/color] r ([color=BLUE]assoc[/color] 50 l))
- ([color=BLUE]entmod[/color] ([color=BLUE]subst[/color] ([color=BLUE]cons[/color] 50 ([color=BLUE]+[/color] a ([color=BLUE]cdr[/color] r))) r l))
- )
- )
- ([color=BLUE]setq[/color] f
- ([color=BLUE]lambda[/color] ( l [color=BLUE]/[/color] e r )
- ([color=BLUE]setq[/color] e ([color=BLUE]cdr[/color] ([color=BLUE]assoc[/color] -1 l))
- r ([color=BLUE]cdr[/color] ([color=BLUE]assoc[/color] 50 l))
- )
- ([color=BLUE]vlax-invoke[/color] ([color=BLUE]vlax-ename->vla-object[/color] e) 'rotate3d
- ([color=BLUE]trans[/color] ([color=BLUE]cdr[/color] ([color=BLUE]assoc[/color] 10 l)) e 0)
- ([color=BLUE]trans[/color]
- ([color=BLUE]mapcar[/color] '[color=BLUE]+[/color] ([color=BLUE]cdr[/color] ([color=BLUE]assoc[/color] 10 l))
- ([color=BLUE]if[/color] ([color=BLUE]=[/color] [color=MAROON]"Y"[/color] k)
- ([color=BLUE]list[/color] ([color=BLUE]-[/color] ([color=BLUE]sin[/color] r)) ([color=BLUE]cos[/color] r) 0.0)
- ([color=BLUE]list[/color] ([color=BLUE]cos[/color] r) ([color=BLUE]sin[/color] r) 0.0)
- )
- )
- e 0
- )
- a
- )
- )
- )
- )
- ([color=BLUE]repeat[/color] ([color=BLUE]setq[/color] i ([color=BLUE]sslength[/color] s))
- (f ([color=BLUE]entget[/color] ([color=BLUE]ssname[/color] s ([color=BLUE]setq[/color] i ([color=BLUE]1-[/color] i)))))
- )
- )
- )
- ([color=BLUE]princ[/color])
- )
- ([color=BLUE]vl-load-com[/color]) ([color=BLUE]princ[/color])
顺便说一句,Tharwat的代码没有基于活动UCS执行旋转;我可以想象,他的代码将产生一些模糊的结果,因为块插入点是相对于块OCS表示的,然而,在代码中,相对于活动UCS转换为WCS。这将导致仅当活动UCS与OCS平面平行时,程序才会执行相对于WCS X轴的旋转。 |