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[综合讨论] Changing UCS back to normal (I

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发表于 2022-7-7 18:40:30 | 显示全部楼层 |阅读模式
Hello everyone. I am working with a drawing done by an architect. It is a map tile with a site layout drawn on. The way it is rotated, north is actually pointing somewhere east. I reckon they have shifted the UCS for whatever reason, and the cursor has become that rotated red and green crosshairs.
 
How can I change it back so the north of the map tile is actually pointing north?
 
Thanks for any help
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发表于 2022-7-7 18:51:37 | 显示全部楼层
Try the command PLAN > Current
 
To change the UCS back to 'normal', the command UCS and then WORLD.
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发表于 2022-7-7 18:56:30 | 显示全部楼层
Thanks for this. However i have done both, and the drawing is no different. I am starting to think the drawing author has not used any 'real' ucs, but done their own. Do you think so?
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发表于 2022-7-7 19:05:26 | 显示全部楼层
could be.
 
Try command SNAPANG and set it to 0, that only affects the crosshair and not the UCS
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发表于 2022-7-7 19:17:49 | 显示全部楼层
Would that mean that if I drew a line with Ortho on it would be drawn exactly straight rather than at an angle as is happening now?
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发表于 2022-7-7 19:23:07 | 显示全部楼层
Yes it does.
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发表于 2022-7-7 19:26:37 | 显示全部楼层
Try _DSETTINGS select the Snap and Grid Tab go to the Snap type and select Rectangular.
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发表于 2022-7-7 19:39:06 | 显示全部楼层
The red and green crosshairs make me think its view could have been twisted using dview. To check and see if it has, type in dview, enter, tw(for twist) and see if its set at an angle. If so put the angle back to 0.
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发表于 2022-7-7 19:43:58 | 显示全部楼层
Also check the angle and direction of the 0 angle. Type UNITS and reset to your requirements, such as 0 being north and clockwise direction
I usualy find that typing UCS and then WORLD fixes any ucs rotation in modle space. If your working in paper space (layout) check your view rotation.
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