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Hello everyone,
I am trying to know different techniques on how to model an exterior 'building' scene using 3ds max + V ray 2.3. I aim at creating buildings for clients that can be used on billboards and such ( similar to This one or This for example).
Trying to create a similar scene, I used a reference image on a plane and started using the slice plane tool and I came up with the following.
I would like to know if I am on the right track and also would like to ask few question on the general procedure used in the process:
1- I used the slice plane tool to cut out windows and doors based on a reference image. This method, however,creates some unnecessary vertices and it is also time-consuming. Is there a faster and more accurate way to cut out windows and doors and is the slice plane tool the method usually equipped by artists aiming at creating an exterior building scene?
2- In almost all the images of buildings I have browsed, there are additional details added to the scene. Such as cars, trees, grass, people..etc. Are these models added in 3ds max or in some other software.. such as sketchup?
Thank you |
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