乐筑天下

搜索
欢迎各位开发者和用户入驻本平台 尊重版权,从我做起,拒绝盗版,拒绝倒卖 签到、发布资源、邀请好友注册,可以获得银币 请注意保管好自己的密码,避免账户资金被盗
查看: 54|回复: 1

[建模讨论] When to use texture baking?

[复制链接]

11

主题

15

帖子

4

银币

初露锋芒

Rank: 3Rank: 3Rank: 3

铜币
55
发表于 2022-7-8 13:47:43 | 显示全部楼层 |阅读模式
Correct me if I'm wrong, but what I've gathered so far about texture baking is that an object and it's material is rendered with the desired settings, and the final result of the material is then converted into a map.
When do we do this? What if we make changes to the scene? I know it's supposed to help reduce render time but let's say, in a complex interior scene, you texture bake a sofa (i'm assuming that during this round of render, a lot of other objects are not rendered, if not, it'd defeat the purpose of texture baking). Since you have to hide other objects, doesn't it make the baked texture inaccurate since it doesn't take into account lighting effects due to other objects?
回复

使用道具 举报

8

主题

1647

帖子

1647

银币

初来乍到

Rank: 1

铜币
36
发表于 2022-7-8 15:36:50 | 显示全部楼层
Like CAD64 said it makes sense for animations or when you want to navigate your textured model in real time within a game engine or Autodesk design review. It can render around 8-10 times faster. So it's worthwhile if each frame of an animation is taking forever to render.
回复

使用道具 举报

发表回复

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

  • 微信公众平台

  • 扫描访问手机版

  • 点击图片下载手机App

QQ|关于我们|小黑屋|乐筑天下 繁体中文

GMT+8, 2025-6-28 10:08 , Processed in 0.316747 second(s), 56 queries .

© 2020-2025 乐筑天下

联系客服 关注微信 帮助中心 下载APP 返回顶部 返回列表