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MPolygonLoop polyloop = new MPolygonLoop();
foreach (Point3d pt in polyJig.Coordinates)
polyloop.Add(new BulgeVertex(new Point2d(pt.X, pt.Y), 0));
polyloop.Add(new BulgeVertex(new Point2d(polyJig.Coordinates[0].X, polyJig.Coordinates[0].Y), 0));
MPolygon poly = new MPolygon();
poly.AppendMPolygonLoop(polyloop, false, 0); //出现异常.
请高手帮忙. |
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