这里有一个有趣的游戏供你玩:
- [color=GREEN];; Dynamic Zig-Zag - Lee Mac[/color]
- ([color=BLUE]defun[/color] c:zz ( [color=BLUE]/[/color] a d g i l p q r x y )
- ([color=BLUE]setq[/color] x 10.0
- y 10.0
- i ([color=BLUE]/[/color] [color=BLUE]pi[/color] 2.0)
- )
- ([color=BLUE]if[/color] ([color=BLUE]setq[/color] p ([color=BLUE]getpoint[/color] [color=MAROON]"\nSpecify 1st Point: "[/color]))
- ([color=BLUE]progn[/color]
- ([color=BLUE]princ[/color] [color=MAROON]"\nSpecify 2nd Point [+/-] <Exit>: "[/color])
- ([color=BLUE]while[/color]
- ([color=BLUE]progn[/color]
- ([color=BLUE]setq[/color] g ([color=BLUE]grread[/color] [color=BLUE]t[/color] 15 0)
- q ([color=BLUE]cadr[/color] g)
- g ([color=BLUE]car[/color] g)
- )
- ([color=BLUE]cond[/color]
- ( ([color=BLUE]member[/color] g '(3 5))
- ([color=BLUE]redraw[/color])
- ([color=BLUE]setq[/color] a ([color=BLUE]angle[/color] p q)
- d ([color=BLUE]distance[/color] p q)
- i ([color=BLUE]abs[/color] i)
- r p
- )
- ([color=BLUE]repeat[/color] ([color=BLUE]fix[/color] ([color=BLUE]/[/color] d x))
- ([color=BLUE]grdraw[/color] r ([color=BLUE]setq[/color] r ([color=BLUE]polar[/color] r a x)) 1 1)
- ([color=BLUE]grdraw[/color] r ([color=BLUE]setq[/color] r ([color=BLUE]polar[/color] r ([color=BLUE]+[/color] a ([color=BLUE]setq[/color] i ([color=BLUE]-[/color] i))) y)) 1 1)
- )
- ([color=BLUE]if[/color] ([color=BLUE]not[/color] ([color=BLUE]equal[/color] 0.0 ([color=BLUE]rem[/color] d x) 1e-)
- ([color=BLUE]grdraw[/color] r ([color=BLUE]polar[/color] r a ([color=BLUE]rem[/color] d x)) 1 1)
- )
- ([color=BLUE]=[/color] 5 g)
- )
- ( ([color=BLUE]=[/color] 2 g)
- ([color=BLUE]cond[/color]
- ( ([color=BLUE]member[/color] q '(43 61))
- ([color=BLUE]setq[/color] x ([color=BLUE]1+[/color] x))
- )
- ( ([color=BLUE]member[/color] q '(45 95))
- ([color=BLUE]setq[/color] x ([color=BLUE]max[/color] ([color=BLUE]1-[/color] x) 1))
- )
- )
- )
- )
- )
- )
- ([color=BLUE]if[/color] ([color=BLUE]=[/color] 3 g)
- ([color=BLUE]progn[/color]
- ([color=BLUE]setq[/color] i ([color=BLUE]abs[/color] i)
- p ([color=BLUE]trans[/color] p 1 0)
- q ([color=BLUE]trans[/color] q 1 0)
- a ([color=BLUE]angle[/color] p q)
- )
- ([color=BLUE]repeat[/color] ([color=BLUE]fix[/color] ([color=BLUE]/[/color] d x))
- ([color=BLUE]setq[/color] l ([color=BLUE]cons[/color] ([color=BLUE]cons[/color] 10 p) l)
- l ([color=BLUE]cons[/color] ([color=BLUE]cons[/color] 10 ([color=BLUE]setq[/color] p ([color=BLUE]polar[/color] p a x))) l)
- l ([color=BLUE]cons[/color] ([color=BLUE]cons[/color] 10 ([color=BLUE]setq[/color] p ([color=BLUE]polar[/color] p ([color=BLUE]+[/color] a ([color=BLUE]setq[/color] i ([color=BLUE]-[/color] i))) y))) l)
- )
- )
- ([color=BLUE]if[/color] ([color=BLUE]not[/color] ([color=BLUE]equal[/color] 0.0 ([color=BLUE]rem[/color] d x) 1e-)
- ([color=BLUE]setq[/color] l ([color=BLUE]cons[/color] ([color=BLUE]cons[/color] 10 ([color=BLUE]polar[/color] p a ([color=BLUE]rem[/color] d x))) l))
- )
- ([color=BLUE]entmake[/color]
- ([color=BLUE]append[/color]
- ([color=BLUE]list[/color]
- '(000 . [color=MAROON]"LWPOLYLINE"[/color])
- '(100 . [color=MAROON]"AcDbEntity"[/color])
- '(100 . [color=MAROON]"AcDbPolyline"[/color])
- ([color=BLUE]cons[/color] 90 ([color=BLUE]length[/color] l))
- '(70 . 0)
- )
- ([color=BLUE]reverse[/color] l)
- )
- )
- )
- )
- ([color=BLUE]redraw[/color])
- )
- )
- ([color=BLUE]princ[/color])
- )
例子:
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